SpriteFuse original grassy pond example

Open project.godot in Godot 4.3 or later, then press Run.
The scene uses a TileMapLayer, a 16px atlas and nearest filtering.
It builds a small hand-placed map; no terrain/autotile rules or collision are configured.

Atlas: 64×64 PNG, 4 columns, 4 rows, 16×16 cells, no margin or spacing.
The last two slots are grass variations. tileset-layout.json lists every coordinate.

You may use and modify these original example pixels in personal or commercial projects.
They do not contain commercial game artwork.
Tutorial: https://spritefuse.com/blog/how-to-make-a-tileset
